SES8- Creating Accurate, Global-Scale Realtime Simulations with Cesium for Unreal Engine

Event Time

Originally Aired - Monday, April 25 2:00 PM - 3:00 PM

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Event Location

Location: Willow Lake 1-2

Event Information

Title: SES8- Creating Accurate, Global-Scale Realtime Simulations with Cesium for Unreal Engine


Description: Game engines are rapidly becoming both powerful and accessible for visualization and analysis of massive heterogenous 3D geospatial datasets, as well as for applying intelligence products to simulations for training, planning and rehearsal by warfighters. This session will show how to use a commercially available game engine with open source plugins and geospatial datasets like Army One World Terrain to visualize the globe. 

Training participants will learn how to set up a WGS84 globe in Unreal Engine 4, load in geospatial tilesets, place their own models on the globe with geospatial coordinates and move between locations. 

As a result of the training session, participants will have created a live demonstration of a visually realistic globe in Unreal Engine with an example datasets. The demo may be viewed in a headset once appropriate setup and Unreal Engine VR modules have been completed. 

Learning Objectives:

  • Integrate large-scale, geospatial data into a simulation in a game engine using the 3D Tiles open standard, the Cesium for Unreal plugin and Unreal Engine
  • Upload massive datasets like satellites imagery and photogrammetry scans to Cesium ion so that their data can be streamed efficiently to a simulation in the 3D Tiles format. This notably includes Army One World Terrain datasets, which are already released in the 3D Tiles format.
  • Contextualize existing Unreal simulations and visualizations with the full-scale WGS84 Earth
  • Learn about how to build global-scale, geospecific simulations with their own geospatial with their own geospatial data using Cesium for Unreal and the 3D Tiles ecosystem via existing online tutorials and active forums

* Prerequisites: A basic familiarity with Unreal Engine or an equivalent game engine coming into the training is recommended, but we encourage participants from all experience levels (including no experience). 

*Prerequisite Software: Training participants who want to follow along hands-on will need to have already installed Unreal Engine and the Cesium for Unreal plugin from the Unreal Marketplace before the training. This will require creating an Epic Games account and a Cesium ion account (Both are free and easy to do). Unreal Engine 4:

Cesium for Unreal plugin:

Cesium ion:

To sign up for this training session, click on the link below to access the registration portal:

Type: Training Session


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